GOTK

Funded on Kickstarter!

Name: Glory of the Three Kingdoms (GOTK) – Guandu Core Set
Author: Ta-Te Wu
Publisher: Sunrise Tornado
Player: 2
Time: 30
Age: 10+

Mechanic: Live Deck Building Game.

Glory of the Three Kingdoms is a living deck-building game (LDBG) in which each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.

As in most deck-building games, player acquire additional cards to add to their decks. In GOTK, player may acquire cards depicting heroes, military, strategy, items, etc., and some cards provide victory points for endgame scoring. Unlike other games of this type, GOTK has a battle phase during which each player secretly deploys military cards (foot soldiers, pikemen, calvary and archers) and battles for Glory. The victor takes a glory token from the defeated player and a free card in the neutral zone. The victor may also capture and recruit the defeated general – or have him beheaded.

When two out of four card decks are depleted, the game ends and the player with the most victory points wins. However, if one allegiance acquired six or more Tiger Tally or all of opponent’s glory tokens, the game ends immediately and the allegiance wins.

The first battle theme of GOTK is Guandu, the first major battle in the Three Kingdoms period. The Guandu Core Set, a two-player game, comes with Cao Cao and Yuan Shao allegiances. Lu Bu and Liu Bei allegiances will be available in a future three- and four-player expansion.

 

GOTK General ChunYuQiong

GOTK Jade Tiger Tally

GOTK Playmats – Cao Cao and Yuan Shao

GOTK Mug

Recent Posts

Begin the 5th Major Revision of Little Red

Littel Red beta 5.1 game board

Littel Red beta 5.1 game board

Working on the 5th edition prototype for <Little Red Riding Hood: Full Moon Rising>. Just finished the new game boards and still need to work on new event card and item card designs. With so much things going on right now, probably won’t be able to playtest it until next year.

The main difference between the 4th and 5th edition is the event selection. The 4th edition is the only edition that has a dice. It is used for event selection and and it is now removed. In the 5th edition, events are drawn from an event deck. It is a small deck of 14 cards and reshuffled when the 3rd Full Moon event is resolved.

In the beginning of a turn, player can (1) play one of the events from the board, (2) draw a new event then play one of the events on the board. If Full Moon Attack is drawn, player must resolve the event. Or (3) play it blind when all three event slots are filled.

Council is a little different in 5th edition. Player can also choose to play Council event when it is available. When a Full Moon event is resolved, Council is opened and becomes available to any player. The difference is when it is played, it is closed again.

Also need to polish character abilities and few others.

Lot’s polishing to do and loving it.

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