Rulebook has been the biggest concern I have with GOTK: Guandu. Since the beginning and months after Guandu was funded on Kickstarter, I have been struggling because Guandu is probably ten times more difficult to write than any of my previous Kickstarter projects. Honestly, a game with poor written rulebook will be devastating to everyone.
Several weeks ago, I have found a friend who is a gamer, a published designer and also an English technical writer. We sat down last Wednesday in Pasadena Game Empire for hours. We playtested Guandu and discussed the rule structure and layout of the rulebook. Daniel agreed to help me out. He took the prototype that night and plans to playtest two to four player games in his gaming group. Daniel will continue to work on the rules and once we have a copy of the new draft, I will post it on Kickstarter.
Thank you and have a great weekend.