The Battle of Red Cliffs – Rank Card

Rank card (score card) is finally done. Now each copy of The Battle of Red Cliffs comes with nine Rank cards, one for each player. In a two to seven player game, when a player reaches rank level 6 or higher, game ends and the player with highest score wins the game. A higher level is requires for solo play and team play game.

Rank card wasn’t included in the original design. It was later developed when we introduced Tuck Box edition on Kickstarter and made Red Cliffs a portable and affortable game for everyone 🙂

Essen Spiel 2012 Preorder – Mines of the Sacred Dragon

 

 

 

 

 

Mines of the Sacred Dragon (MOSD) is a 1-5 player abstract tile placement board game, and it is recently funded on Taiwan’s crowdfunding web site – FlyingV. We are currently printing a limited of 500 copies and will be ready to release in Essen Spiel 2012.

This edition (image on the left) is a Chinese edition and it comes with BOTH English and Chinese rules. The game also come with 80 unique hexgon tiles (55mm length x 48mm width x 2mm height), 50 tokens, 1 score board and 5 player aids.

English Rule: http://sunrisetornado.com/mosd/mosdEngRules.pdf

Please visit MOSD preorder post on BGG for more information: http://boardgamegeek.com/thread/854286/essen-spiel-2012-preorder

Thank you for your interest and see you in Essen Spiel 2012

 

Red Cliffs is Funded with 14 Hours to Go!

The Battle of Red Cliffs has met its goal on Kickstarter over the Labor Day weekend, and it is now only 15 hours away from end of project. If you like set collection, Rummy, and Mahjong, don’t miss the opportunity to back on Kickstarter and receive Kickstarter exclusive rewards.

http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-take-3

 

uSpy Print ‘n Play Prototype v.3d is Ready to Downlaod

After last weekend’s playtest session at SoCalPlaytesting group, prototype version 3d is completed with updated cards and rules. VP is now added to the cards and ten mole cards (two for each country) are added to the game.

In addition, five “Action/Breach” cards are added to the game to keep track number of action taken.

Finally, an advance rule “Breach” is added to the game for a different end round experience.

If you would like to playtest uSpy, please down rules and cards on http://sunrisetornado.com/?page_id=636

Thank you for your participation.

The Battle of Red Cliffs – Take 3

In the past many days, Eric and I were struggling and trying to figure out another launch of Red Cliffs that would make sense to all of us and the game itself.

I think we do now.

During the process of downsizing the entire game, we figured out a way to replace the game board without affecting the strategy of the game and the rules. The new component is called “Score Card”, and now each game will come with seven of them. You may find more information on Take 3.

Besides the original packaging on Reload, we added a new Tuck Box Edition in Take 3. It comes in a smaller tuck box without score board and markers. Its retail price is $18, and we are Kickstarting  it for $15. Now Red Cliffs is more affordable and portable.

Btw, I forgot to add 15 “zero” cards in the component section on the Reload page. It is my bad, and it will be added on to Take 3.

As for Essen, unfortunately Red Cliffs is going to miss Essen Spiel 2012, but Essen Spiel 2013 pickup option is available for the friendly frequent Essen goers.

Finally, Take 3 is live now with a 15 day funding duration. During the last few days, we will demo Red Cliffs in Strategicon in Los Angeles. If you are around, please drop and say hi and let’s play The Battle of Red Cliffs and many other fun games.

Thank you for your awesomeness and hope to have you again on Take 3.

Red Cliffs Take 3: http://www.kickstarter.com/projects/tatewu/the-battle-of-red-cliffs-take-3
Strategicon: http://www.strategicon.net/index.php

Cheers,
Ta-Te

This Message will Self Destruct in 6 Seconds

uSpy is getting ready to publish. Would you like to participate in print ‘n playtest? Your mission should you choose to accept, download rules and prototype here …
http://sunrisetornado.com/?page_id=636 and follow the instruction on the page to prepare a prototype. Once you are ready, playtest it and send us any feedback, good or bad. Any comment and suggestion are appreciated

Thank you very much for your time and supprt!

 

Red Cliffs Reload – 34 Hours Remain on Kickstarter

So many of us have worked together to prepare The Battle of Red Cliffs. After going through two launches on Kickstarter, the game itself is actually getting ready to print. No doubt, everyone, including all the backers, are looking forward to getting their hands on the game.

Sadly, as of this moment, we have 105 backers, raised $4,012 but with only 34 hours to go. Most likely we will loss the project.

Can the game be cheaper? Can there be more discount?

Kickstarter has become more of a pre-order platform for established publishers with well connected distribution. With a good size of print run, their games can be discounted after Kickstarter Campaign.

My last Kickstarter project, Di Renjie, can never go through distribution because of its high cost small print run. Now I have to sell the game by myself. Gamers can either buy them full price at the convention I attend or pay additional ship fee to receive them. There is no discount and no Kickstarter rewards at all.

It is exactly the same with Red Cliffs. A discount is only possible when the game goes through distribution with a large print run after the game is funded. And before funding becomes available, where do I find the discount. The project really need the fund to print. And seriously, if I want more money, board game design and self-publishing is the last thing to do, won’t you agree?

As the matter of fact, many games were funded but failed to deliver because they under estimate the “cost” beyond printing itself. Should we eager to satisafy the need of “discount” and put ourselves and entire project at risk?

That was pretty much what happened with Di Renjie. The $10 free shipping reward level put me under a very difficult situation. I shipped them anyway.

In the past few days, even today, I have talked to several people in regarding to a 3rd launch on Red Cliffs. But after giving it a lot of thought and calculation, I have decided to launch a new game … uSpy, a WWII espionage deck building game. Information including rulebook and print ‘n play prototype can be found on http://sunrisetornado.com/?page_id=636

Last, I can’t thank so many of you enough for helping me with Red Cliff, especially E.R. Burgess and Krestin. It is sad to me that I am not able to deliver a game that we all look forward to play. There is no greater pleasure than discover positive reviews and feedback on your game. I really wish Red Cliffs can be one of the game.

It is quite late now, and Red Cliffs has 33 hours to go. Thank you for supporting the project and hope you understanding the reasons not having a 3rd launch.

Sweet dream everyone 🙂

Nite …

Ta-Te